RaddishDew
Survivor
- Joined
- Dec 24, 2012
- Messages
- 222
- Reaction score
- 117
Survival.
Shooting.
Swordplay.
Fighting to survive.
Fighting to get that fatal shot.
Fighting to best your opponent.
These are aspects of fighting people, in real life, and in the Hunger Games novels. The problem is, on The Survival games, it is not about skill, it's more so about who can click fastest, and who doesn't lag most. Which, is an unsolvable problem, fighting in general in Mine craft lacks intuitiveness and is generally bland. But the survival aspect of which these games get there name from could be incorporated more. I know the point of the Fyregames was to give a more survival-esque and slow place to these games, but I think it should be more of a struggle to SURVIVE the elements along with the endless combat. Nothing too drastic, just subtle things.
The inclusion of mobs would be good, I remember being almost always killed by them when I was weak. These, speed up the game and add a more "sleep and hide at night" feel to the games, similar to exposure in real life.
More mobs around the map, by mobs I mean Cows, and Pigs, but to balance this reduce the amount of food gotten from chests substantially. It would force people to hunt for animals and add more of a risk factor to the games.
I also think the cornucopia should be more risky, have mob spawners in the area surrounding it, imagine them as Mutts.
Shooting.
Swordplay.
Fighting to survive.
Fighting to get that fatal shot.
Fighting to best your opponent.
These are aspects of fighting people, in real life, and in the Hunger Games novels. The problem is, on The Survival games, it is not about skill, it's more so about who can click fastest, and who doesn't lag most. Which, is an unsolvable problem, fighting in general in Mine craft lacks intuitiveness and is generally bland. But the survival aspect of which these games get there name from could be incorporated more. I know the point of the Fyregames was to give a more survival-esque and slow place to these games, but I think it should be more of a struggle to SURVIVE the elements along with the endless combat. Nothing too drastic, just subtle things.
The inclusion of mobs would be good, I remember being almost always killed by them when I was weak. These, speed up the game and add a more "sleep and hide at night" feel to the games, similar to exposure in real life.
More mobs around the map, by mobs I mean Cows, and Pigs, but to balance this reduce the amount of food gotten from chests substantially. It would force people to hunt for animals and add more of a risk factor to the games.
I also think the cornucopia should be more risky, have mob spawners in the area surrounding it, imagine them as Mutts.