Why all of the SG1 hate?

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Ikanacanyon7

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Oh and I guess I forgot in my previous post. Not only doesn't people like maps with few chests, but if you can't see the entire glass sphere from anywhere on the map, it's too big and it's clearly rubbish in most peoples eyes (like sg4).

Yes! You shouldn't be able to see or realize that you're in a enclosed environment unless your close enough to see the dome. The map should feel open.

I agree with that totally! Seems people think a good map just need gigantic good looking structures in small maps with a thousand chests...

If theres something Im not sure how many people agree is that a good looking map (structures, landscape, etc) can still be bad while one a little bit more plain can still be good or even better than some of the ones mentioned before.
 

Kezzer

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SG1 is okay, I mean its not my favorite nor do I hate it. The only real problem I have with it is the amount of time it take for 1 game.

I personally feel that this statement is a major part in the hate. I feel as though people only like a game where there is constant pvp action due to a small environment, whereas larger maps tend to attract the players who enjoy both the pvp but also the hunting. The feel of hunting while having the constant thought that you yourself could be ambushed at anytime is such a great feeling. I mean if you compare the game to the film as a lot of other people do there is a mass killing initially as people run for the corn but after that a killing is a rare occurrence. A typical hunger games can go on for over a week easily and a survival games should last a good 30 mins or more in my opinion as a game where most people are dead within the first 10 mins is just bizarre.
 

Matt_The Dreamer

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My favorite map <3. It gave the best feeling of survival, that's right survival. You don't hear this word thrown around much nowadays, except in complaint threads. It reminded me so much of the hunger games and to this day I still have the most enjoyable matches on this map.

Oh btw this is a message to all you mapmakers. Survival does not mean PvP, I do not want a small corridor where every 5 seconds I have to fight a guy. That is not fun or challenging. PvP is but a aspect of survival, a tool you can use in conjunction with limited resources, hunting for weapons and the stalking your opponents. It is there for when you need to kill an opponent, not for when you're bored and you have the slightly psychotic need to kill things. I could go on for days telling you why I love this map.
 

Ali

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Sg1 I like the map the only thing I don't like about it its pretty big, and takes forever to find people.
 

Mlpoknzaba

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Sg 1 is the best map EVER.

Full stop.


No questions asked.
 

Rhino1928

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I personally feel that this statement is a major part in the hate. I feel as though people only like a game where there is constant pvp action due to a small environment, whereas larger maps tend to attract the players who enjoy both the pvp but also the hunting. The feel of hunting while having the constant thought that you yourself could be ambushed at anytime is such a great feeling. I mean if you compare the game to the film as a lot of other people do there is a mass killing initially as people run for the corn but after that a killing is a rare occurrence. A typical hunger games can go on for over a week easily and a survival games should last a good 30 mins or more in my opinion as a game where most people are dead within the first 10 mins is just bizarre.
I see your point. And I guess yea I love the feeling of almost being ambushed and not constant pvp :)
 

HalfSquirrel

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SG1 was the first map, and for many of us the first map we played. It's a spruce forest map with the occasional landmark to guide your way, with an amazing Hunger Games feel. The PvP is nice, the land is nice, and the texture variance of the map is nice too.

But I don't think the gameplay is particularly amazing. Half the server goes in the direction of the boat and the castle, because those are 2 of the best routes on the map, an eighth of the server goes for the code room and double chest there, and everyone else on the server runs around the map with no idea what they're doing.

The first few minutes of the game are action packed if you're part of the half that goes towards the boat. You're racing to be the first one to get a weapon and then kill people as fast as possible to be the only survivor. If you're not doing that, you're getting the first chests on your route or random chests you happen to come across trying to get as much as possible. There are also people dying in traps they didn't know about.

And then it gets boring. You've already gotten all your chests, and you're heading back to the cornucopia for the chest refill. You don't find anyone on your way, and then when you get to the cornucopia you wait. A minute or two before refill, someone else decides to come and you have another fight, you easily win and you continue waiting for refill. You get refill and now you have full iron armour and a diamond sword.

What now? Do you go on your chest route again, and hope you come across someone? Do you explore that other tiny fraction of the map that you actually know? Or do you wander aimlessly and hope you will one day stumble across someone and then eventually start deathmatch, and if you don't risk getting lost?

Well, you kill two more people on your route then you start exploring the other fraction of the map you know. The chests are refilled for a second time and you couldn't get to the cornucopia in time to get the loot. You find someone else, and now there are 4 people left. You continue wandering around the map, hoping to come across someone and start deathmatch until randomly, deathmatch just starts counting down. You realize the 30 minutes are up, and it's starting automatically with 4 people.

Deathmatch starts, and there is a team of people that got the second chest refill. You randomly ask the 4th guy to team, and he runs away and hides at the edge of the cornucopia while the team goes after you because you are more of a threat. You take out of one the team members, but you're tired of waiting and that has slowed down your reflexes and the second member of the team kills you, while your deathmatch teammate stands around wondering what to do. The tribute that kills you then proceeds to kill him easily, and he wins.
You've just wasted 30 minutes of your life.

This may have been an exaggeration, but this is generally how my games on SG1 go. It's mostly boring, and they removed all the aspects that made the map more interesting from beta. Since SG1 has a Hunger Games feel, and less of a quick-paced Survival Games feel in my opinion, you need something more than just the other tributes to add to the feel of the game.

The mobs and dogs they used to have improved SG1, and this is the only map I can say this is true for. I don't think SG2, SG3 or any of the other maps were improved by the mobs and other things scattered around the map. They often just get in the way and be nuisances. Having the mobs on SG1 made people more afraid of night time, and though it made the game longer because people were camping, there was more time for the game to finish and still more reason to die even if you do camp.

The dogs made PvP more interesting, and the fact that just about everyone was new to SG in beta made the MCSG aspect fresher, and more exciting. As time has passed and the game has been changed, the excitement of SG1 has died away and the fresh feel of MCSG has changed along with the game itself. It's just not the same as it used to be.

TL;DR SG1 was more interesting when it came out, and when the game itself was new.
 

BritishShoop

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God damn it... I wrote a huge bloody essay to respond to this but my browser crashed...
 

Dunches

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I suppose the boat is one of the things that should be nerfed. As Halfsquirrel said, a bunch of people goes to the boat, leaving a huge part of the map empty. If the boat didn't have all those chests, people might actually start exploring.
And even though I love the tiny amount of chests and buildings there are, a building or two extra in the more deserted areas might actually liven the map up more.
 

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