IMO The worst features added.

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Flint and Steel in tier 1 chests- Oh. My God. This is insane, flint and steel was pretty OP to begin with, but now, most opponents you face have 3-5 flint and steels, and it is crazy! Now, people pretty much just spam you with them and it really just isn't fair..

Flint and steel in DM- I really dislike this because mainly, you'll get spammed with it because IT'S SO COMMON. Also, I don't think it should be allowed because you worked extremely hard to get in DM, and it's frustrating when you die to like 7 flint and steels straight.

Shorter DM time- Honestly, if ANYTHING, DM should of been made longer. When I fight teams in DM, I run until they seperate to cut me off, then I go in for the kill. But now, that's quite hard, BECAUSE ALSO, around 1 minute left, your zapped with lighting father into the middle. Yesterday, I fought a team, I killed one guy, then the lighting zapped and killed me instantly -.-

Lighting zaps in DM- Eh... It DOES stop DM runners, but personally, when fighting teams, this is SOO annoying, on breeze after killing on guy in a team, I had 4 hearts, then I'm zapped back to the middle, and I have 0 chance against the other teammate.

10 seconds grace in DM- Ugh. I hate this, DM should be, SNAP, instant, waiting like that kills the purpose, people charge their bows and the second grace is over, they shoot you.

If you agree with any of these, please post a comment.
 

DAL_9000

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I agree with the flint and steels not being in tier 1's, it's kind of annoying having to sift through 7 flint and steels after a kill, or having every fight being a fire battle. In my opinion they should go back to tier 2's. But the lightning thing will soon be replaced with a new death match arena, where sand falls around the outside until there's a smaller radius to fight in. (coming decently soon). Also, the 10 second grace period is for people with slower computers. It allows them to get the chance for their world to load correctly before they're instantly killed. It also lets you get a feel for where people are on the podiums, so you know if someone spawns right next to you.
 
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I agree with the flint and steels not being in tier 1's, it's kind of annoying having to sift through 7 flint and steels after a kill, or having every fight being a fire battle. In my opinion they should go back to tier 2's. But the lightning thing will soon be replaced with a new death match arena, where sand falls around the outside until there's a smaller radius to fight in. (coming decently soon). Also, the 10 second grace period is for people with slower computers. It allows them to get the chance for their world to load correctly before they're instantly killed. It also lets you get a feel for where people are on the podiums, so you know if someone spawns right next to you.
Now, every DM is a fire battle, and we just stand there staring at each other, because we know if one of us charges, the other will set fire.
 

G33ke

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I actually have to agree with some of these, but not others of course:

Flint in steel in DM. <3 This is something we've needed for a while.
And the 10 second grace is needed for some players. People with a laggy internet need it to get in properly. On top of that, this allows time to come up with a quick strategy as you can see where other players are, rather than the normal deathmatch where you'd be swarmed by a team of two before you have a chance to figure out which podium you spawned on.
And lightning going in on deathmatch is awesome for catching runners...but sucks in a real battle. It'd be nice to have it auto-activate if it's detected a guy is trying to stall down the time, like if both players have full health or the one player hasn't regened in a while, etc...Battles against teams tend to be long and drawn out. That's the only way I'll win unless I have far more gear than them. This is only really possible now with a flint and steel, since I simply cannot do enough safe damage otherwise.

As for the other features:
Flint and steel being in tier 1 chests is fine by me...if it's rare anyway. As it stands right now, flint and steel is ridiculously common, and most fights are determined by who gets impatient first and runs at the guy, or whoever gets lucky enough to get the other guy. It's like a game of spleef. I simply cannot fight anybody for the life of me until their flint and steels are run down, and this can take ages if they got lucky. This, combined with the fact that it's invisible on chests/stairs/half slabs/ice/etc when placed, (This is a bug and will be fixed.) it's just too powerful...I'd like to see somebody being lucky to have one, not bringing out 5 every battle.

The shorter deathmatch really sucks - I go into deathmatch with a teammate, and we kill the last guy, then we usually spend about a minute to get ready, etc...by this point, the lightning is already really close to us. I wouldn't mind the lightning going in so much if deathmatch was 5 minutes again, and the lightning was appropriately set to close in slower.
 
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I actually have to agree with some of these, but not others of course:

Flint in steel in DM. <3 This is something we've needed for a while.
And the 10 second grace is needed for some players. People with a laggy internet need it to get in properly. On top of that, this allows time to come up with a quick strategy as you can see where other players are, rather than the normal deathmatch where you'd be swarmed by a team of two before you have a chance to figure out which podium you spawned on.
And lightning going in on deathmatch is awesome for catching runners...but sucks in a real battle. It'd be nice to have it auto-activate if it's detected a guy is trying to stall down the time, like if both players have full health or the one player hasn't regened in a while, etc...Battles against teams tend to be long and drawn out. That's the only way I'll win unless I have far more gear than them. This is only really possible now with a flint and steel, since I simply cannot do enough safe damage otherwise.

As for the other features:
Flint and steel being in tier 1 chests is fine by me...if it's rare anyway. As it stands right now, flint and steel is ridiculously common, and most fights are determined by who gets impatient first and runs at the guy, or whoever gets lucky enough to get the other guy. It's like a game of spleef. I simply cannot fight anybody for the life of me until their flint and steels are run down, and this can take ages if they got lucky. This, combined with the fact that it's invisible on chests/stairs/half slabs/ice/etc when placed, (This is a bug and will be fixed.) it's just too powerful...I'd like to see somebody being lucky to have one, not bringing out 5 every battle.

The shorter deathmatch really sucks - I go into deathmatch with a teammate, and we kill the last guy, then we usually spend about a minute to get ready, etc...by this point, the lightning is already really close to us. I wouldn't mind the lightning going in so much if deathmatch was 5 minutes again, and the lightning was appropriately set to close in slower.
I'd be fine if flint n steel was in DM, as long as they are removed from tier 1's. the 10 second thing is kinda annoying, but I understand.
 
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I agree with most of this, but the DM grace period, because some people need it. The lighting radius thing needs a warning like - DM radius shrinking in 10 seconds.
Possibly sponsering, but I'm holding my opinion on that until a mcsgv2 Bajan video comes out and I see how many points are shelled out on him :p
 
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I agree with most of this, but the DM grace period, because some people need it. The lighting radius thing needs a warning like - DM radius shrinking in 10 seconds.
Possibly sponsering, but I'm holding my opinion on that until a mcsgv2 Bajan video comes out and I see how many points are shelled out on him :p
But the lighting thing does not help if you're actually battling someone :/

Edit- I noticed you said it needs a warning, well it stinks anyway..
 

Ninetailefox92

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I totally agree with the deathmatch time! It was hard to catch runners before lol!
 
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I'm thinking. 3 min DM is extremely unfriendly to teams.", because they have to kill the first guy, craft, then fight, but by then, lightning is already zapping you :/ it has to be longer.
 

Chezerony

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All I really have to say is that flint and steel is part of the game. You cannot change that. Having no flint and steel at dm was something needing fixing. Also having it in tier ones can be a bit annoying, it add more strategy to the game. If you die a lot by it, try to find a strategy to avoid it, such as using arrows when people back up. ;)
 
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All I really have to say is that flint and steel is part of the game. You cannot change that. Having no flint and steel at dm was something needing fixing. Also having it in tier ones can be a bit annoying, it add more strategy to the game. If you die a lot by it, try to find a strategy to avoid it, such as using arrows when people back up. ;)
No but everyone has 3-5 flint and steels at a time, so it always ends up being, "fire fights" where each opponent lights eachother on fire like 5 times...
 

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