Too Many Teams

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OrangesAndLemons95

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Yes, when it comes to hackers, I would completely agree with you, that is why matters such as that are already taken to hand every day. c:
But in the actual trilogy, there were teams, like the careers for example. I don't see why teaming must be bannable. :c

Sure, when you can think of them as just objects in a game and objectives to face, its simple to think of them like that. But when you're an EU player (Like me) and 1/3 people are hackers (I bet you think I'm exaggerating, but I'm not) And then they come out with a 3 team or something, you think that doesn't get frustrating? I know it would be impossible to make this rule and eliminate all loopholes, eg. "I just wasn't trying to kill him, that doesn't mean I was teaming!" , but it gets so annoying not being able to team. Seriously, please think about it, it gets so darn annoying!
 

Ceroria

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This topic has been brought up before, and it has come to attention that there will not be a teaming rule implemented on MCSG because of the fact that it would practically cripple the clan scene, and lead to a lot of problems with people who are simply trying to play with their friends. Understandably, running into massive teams is a problem, so the simplest solution is to simply leave games you think may have large teams. Teams are an aspect of the Survival Games, and were an aspect of the original Hunger Games, therefore they will not be limited.

This is also very hard to enforce, trying to specify who specifically is teaming, and who isn't and will just create unnecessary problems for staff trying to deal with this when we could be pursuing things like the ever so prominent threat of hackers that people are always complaining about.

Question Answered; Thread Locked, feel free to inbox me with any further questions.
 
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