Deathmatch problem...

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iJuke

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Like the hive i think it should start in a closed off area so no chat teams can be formed in time.
 

arsenal

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Well... A team of 2 sounds more promising then a team of 3... :p
That makes no sense, you still have to fight the team at one point, whether in DMatch or not. Anyway, a team of two is far more common than a team of three. The chances of having a team of two in DMatch are a lot higher. Also, if there is a team of three, there is no sense waiting for them to find and kill everyone, until they are the only players left, you might as well save the last solo player some time. Instead start the DMatch, rather than wait 10 minutes for them to find him, and then kill him easier.
 

TheCornStealer

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That makes no sense, you still have to fight the team at one point, whether in DMatch or not. Anyway, a team of two is far more common than a team of three. The chances of having a team of two in DMatch are a lot higher. Also, if there is a team of three, there is no sense waiting for them to find and kill everyone, until they are the only players left, you might as well save the last solo player some time. Instead start the DMatch, rather than wait 10 minutes for them to find him, and then kill him easier.
Whoa such a good point! :eek:
 

gizmobrick

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I think that on larger maps there should be a four person death match, but on smaller ones it should stay the same. with the new snapshots in 1.8 it is possible for people to leave footsteps, and I think that it should be added to make finding people more easy.
 

arsenal

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I think that on larger maps there should be a four person death match, but on smaller ones it should stay the same. with the new snapshots in 1.8 it is possible for people to leave footsteps, and I think that it should be added to make finding people more easy.
Do you know if it is possible to make the footsteps disappear after a while? Maybe they could make it so they only last for a minute or so.
 

gizmobrick

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Do you know if it is possible to make the footsteps disappear after a while? Maybe they could make it so they only last for a minute or so.
By default they go away after about four seconds. You can use command blocks to make them stay for longer though.
 

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