ForcefulnessMC
Spectator
- Joined
- Jan 26, 2015
- Messages
- 4
- Reaction score
- 4
So as we all know Solo SG was recently release, and as good as it seems, there were issues I had with it.
1. The first issue is that the games are only 12 people. Some people may like this change, but personally(I've also talked a number of people who agree) I think this takes away from the intensity of the game, as the number of people going for chest routes and looking for kills is dropped making it easier to win the game.
2. The next is that your stats don't carry over from or to normal SG. I assume the thought was that since its technically a different gamemode that the stats should be separated, but this is one of the reasons I don't play on the solo servers. I can also assume that is part of the reason why many don't, they don't want to lose their stats.
3. Finally, its kind of difficult to join the servers. In the compass game menu, everyone is used to just automatically clicking the bow, they know its SG so they just click it, this means they probably won't look to the other choices to find the solo servers, assuming it is linked to normal SG. As for the signs, they are kind of hidden it took me a while to find them. Another thing is that I didn't really hear about the Solo SG release until I found a video on youtube, it could of been pushed more. This is probably also affecting the amount of play on the solo servers. IDK maybe I'm just dumb.
All in all its a good start but it was kind of a failure IMO. I think that there are 2 ways to fix this.
1. Make the original lobby solo and then make a separate teams lobby. Though this probably won't work since the reason most team is to get wins, and an all team game won't help.
2. Or make the solo severs 24 person games and have the stats interlinked between it and the original servers. I think this is the best fix, that way the people who want to play a fair, fun game can without losing out on their stats or the experience.
This is just my two cents, interpret it as you please.
1. The first issue is that the games are only 12 people. Some people may like this change, but personally(I've also talked a number of people who agree) I think this takes away from the intensity of the game, as the number of people going for chest routes and looking for kills is dropped making it easier to win the game.
2. The next is that your stats don't carry over from or to normal SG. I assume the thought was that since its technically a different gamemode that the stats should be separated, but this is one of the reasons I don't play on the solo servers. I can also assume that is part of the reason why many don't, they don't want to lose their stats.
3. Finally, its kind of difficult to join the servers. In the compass game menu, everyone is used to just automatically clicking the bow, they know its SG so they just click it, this means they probably won't look to the other choices to find the solo servers, assuming it is linked to normal SG. As for the signs, they are kind of hidden it took me a while to find them. Another thing is that I didn't really hear about the Solo SG release until I found a video on youtube, it could of been pushed more. This is probably also affecting the amount of play on the solo servers. IDK maybe I'm just dumb.
All in all its a good start but it was kind of a failure IMO. I think that there are 2 ways to fix this.
1. Make the original lobby solo and then make a separate teams lobby. Though this probably won't work since the reason most team is to get wins, and an all team game won't help.
2. Or make the solo severs 24 person games and have the stats interlinked between it and the original servers. I think this is the best fix, that way the people who want to play a fair, fun game can without losing out on their stats or the experience.
This is just my two cents, interpret it as you please.