Blamph
District 13
- Joined
- May 28, 2012
- Messages
- 814
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I love SG1![]()
I used to get sick of it pretty quickly back when it was just SG1 and SG2, but now that it's rarely played it's actually grown on me quite a bit.
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I love SG1![]()
I used to get sick of it pretty quickly back when it was just SG1 and SG2, but now that it's rarely played it's actually grown on me quite a bit.
I feel that the boat is there because its like a bloodbath, like corn. 5-6 people usually make it there and normally only 1 prevails. So it makes it really risky to go for, but rewarded quite nicely if you can pull it off. And also it usually means you have to skip corn to get to it, so that you aren't battling the other people while trying to get a weapon.The boat only has a lot of chests. There's actually only one tier 2 on it.
You've forgotten the secret double teir two
I feel that the boat is there because its like a bloodbath, like corn. 5-6 people usually make it there and normally only 1 prevails. So it makes it really risky to go for, but rewarded quite nicely if you can pull it off. And also it usually means you have to skip corn to get to it, so that you aren't battling the other people while trying to get a weapon.
To be honest, I hated hour long games. That was one of the early things I never liked. Why? Because I don't have that kinda time. I'd rather play several matches than 2. I'm glad they changed the time limit. While the long games were fun at first, once the charm wore off they were boring.In my opinion, Breeze Island corrupted MCSG. IT came out at a time where our player-base was growing rapidly, so all those thousands of players have been taught to like small maps. These players think that MCSG is meant a be quick game.
Did any of you know that a game of SG1 could go on for almost a full hour? Most of you can't even think of hiding in a tree from mobs. We did, and we loved it. It was living up to the MCSG name, Survival Games, PvE and PvP.
We have ended up training people to dislike the bigger maps. When Breeze Island came out, voting came out too, so we have new players voting voting for Breeze Island instead of the random selection. Then more players came in and only played Breeze for 3 months straight. These players got used to the fact that games are only 10 minutes long and the chests are practically given to you.
These players didn't experience what myself and others did. We experienced interesting matches, where you actually wanted to spectate. We experienced hiding in trees from the mobs, wondering if the diamond armor guy is coming for us. We experienced getting lost in the woods. We experienced the joy of winning a game. We experienced friendship, trust and respect for all players.
After Breeze came out, Team Vareide decided it would be a good idea to create a smaller map. There you go another 4 months of SG4 and Breeze.
Recently, we got more maps, too many. Some of these are larger, but they aren't voted for. The devs thought it would be a good idea to tweak voting, instead of removing it which is what most players wanted. \
And that is the main reason I don't play in-game anymore.