arsenal
District 13
- Joined
- Jun 11, 2013
- Messages
- 2,806
- Reaction score
- 3,231
I was thinking about what makes a good MCSG map, so I decided to make a scoring system to determine how good it is.
This is how the scoring system works. One point for anything the maps checks off on the list below, unless otherwise stated. The more points a map scores the better it is.
For my observations, not my personal opinion it is:
Hey guys, just wanted your opinion on what makes a good MCSG map. Please reply with your thoughts.
This is how the scoring system works. One point for anything the maps checks off on the list below, unless otherwise stated. The more points a map scores the better it is.
For my observations, not my personal opinion it is:
- Rugged terrain - so chases are more interesting (does not have to be as much as Rugged lands, just some variation in terrain)
- A water area - for bow battles and water pvp (tiny lakes and streams don't count)
- A spawn with grass (or ice/glass/snow, ect) - to make flint and steel more challenging
- A spawn with an obstacle in the middle - to make bow battles more interesting
- A spawn with a crafting table - Thats why beginners don't like Remnant
- Multiple possible chest routes - not one OP area, as thats Lobby Games only flaw (everyone heads for the lobby)
- Lots of chests - Pros will disagree, but beginners will agree, and they are the majority
- no OP areas - again this will contribute to too many players headed to one area
- no OP items - uh, boombeard's battle, diamond chest plate? really? (and getting that is against the rules FYI)
- small size - quick games are more fun for most people
- cool map - most important (this counts as 2 points)
Hey guys, just wanted your opinion on what makes a good MCSG map. Please reply with your thoughts.