Nintendonuts
Diamond
- Joined
- Nov 20, 2013
- Messages
- 317
- Reaction score
- 116
I've played 2 games in this update, both made me too disappointed to play more. I'll leave the removal of fence glitching for later. But the new mechanic of map percentages of them getting picked is an unfair addition. MCSG, I understand that you want other maps to be played often, but this way can get you easily screwed over to playing SG 3. I also feel it lowers donation perks a little bit. Instead, a system should be implemented where each vote is 1%, iron = 2% , gold = 3% , diamond = 4% and so on, and if all maps are at 1% (1 vote) then it's a random chance on which map, and say there is 5% (5 votes) on Holiday Resort (just an example map) and 10% (10 votes) on Solar Frost, then there would be a 33.3% chance that Holiday Resort will be picked and a 66.6% chance that Solar Frost will be picked. It's a similar concept to the new map voting system, but slightly modified, and I think it's better that way. This might be complicated to code, but it's the only map system that gives a chance for other voted maps to play, that I think is better than the new system. If anyone else can think of a better system, It would be very interesting to read it 