Naturally, I expect you'll be expecting the "hate" on your post from the "fanboys".
However, in order to shift this expected opinion:
I'll tell you now, that random map generation, while possibly creating "better gameplay", would also make the maps feel dull and not fun to play on. Especially when coupled with the fact that you want larger maps for longer games - when there is nothing to look at and the games are long, it gets boring very quickly once you are on your 10th game or so. In fact, the maps are only so small because the ones you have played on mostly, since they are the most voted maps, are the smallest. We didn't make the maps small as our own decision - the community as a whole made this decision. After all, we are looking to please the overall audience, not just a few of them...
As for the routes - this is an intended part of the strategy of the game. Making a chest route is a part of it. Without this, games would be even more focused on luck than they are now - there should be a fair deal of skill involved, we don't want a complete luck game here.
These are the Survival Games, not a direct copy of the Hunger Games. Things will be different than what you were expecting. Maybe you were looking for that "Hunger Games" feel when playing, but sadly, you'd be surprised at how many most people aren't looking for that exact feel. Some modifications made the community enjoy it much more, so naturally it was kept that way. If the community wants smaller maps, they will get smaller maps. And if the servers need to always put the chests in the same place, they will.
However, there is one thing I have to "agree" with, at least partly - SG4 and Breeze Island are very overplayed maps right now. It's a known issue.
To elaborate a bit more on this - When people first come to play here, maybe they are looking for that "Hunger Games" feel. I sure was looking for that when I joined. Watching my back...nothing there? Must have been my imagination. Watching my food, making sure I don't waste it, and hoping for that little bit of food in a chest to keep me going...but honestly, it got tiring. It was the same thing, every time, and it was mostly SG1 being played. Not very many structures on that map, honestly, it gets boring after only a few games, even if I always go a different direction...due to spending a ton of my time on another server, I almost actually left. I kept coming back often enough until something came up - community maps, more and more of them popped up giving me tons of places to explore, and smaller maps for more action - no longer was a game predictable and long, it was short, action packed, and tons to explore. Even still, on maps like SG4, ones that I've played a million times and that are small, I'm still finding new things and noticing little details that SG1 or any randomly generated map lacked...it's a small, yet detailed, action packed map. Maybe it doesn't quiet fit the Hunger Games theme completely...but why does it need to? It's fun, and keeps me coming back more than SG1 ever did, and it does the same for many, many others, all without completely going away from that "Hunger Games" style.
I could just be a complete derp in this post, though. It's 3 AM and I really should be sleeping right now. So tired. >.>
Edit: For the record, if it's so "insanely easy" to win, then let me know when you are in the top 100 with the better win/lose ratio than me and more than 10000 points average. (My average is 10000 when I don't bounty them away.) lol.