Hell Games Rant

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BlazeMaster

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While I have no personal experience with any 'unfair deaths' (derped into the lava last Hell Games I was in :p), I have seen them, and heard about them enough to teach an advanced college course on the subject.

While I personally feel the game could be just fine without game makers (and a lot less controversial :p), I do also understand they are an 'iconic' part of the Hell Games-- one if the limited things it has separating itself from a typical MCSG match.

(*Bold = Key point to my discussion)
One side of the argument says that game makers make the game unfair to others, and result in unnecessary casualties of players, which is true, and it must be admitted. The game makers don't know how much health someone has, and could release a zombie upon a player with two hearts to begin with. They also don't know that a zombie's path will chase someone off a long fall, or into a corner. They simply can't always predict that, which is both an argument as to why unfair killing isn't necessarily their fault, but more of what I think to be a reasonable argument in saying game makers are purely unpredictable. They could unless 8 zombies on someone, only to have them killed instantly, or for the zombies to be easily killed.
Same goes for TNT. They don't know if a player will react quick enough to run away, or be damaged, or even killed by the TNT, which brings up another point.
The game makers could unleash zombies unto one player, and have that player easily kill the zombies, but unleash the same amount of zombies onto someone else, and watch the player be killed. It's a different story for everyone-- which is why the argument "We spawned zombies and TNT on everyone" isn't always valid. You may have plagued the others with the same mobs, and annoyances, but it didn't effect them the same way it effected others. This makes it so that there is literally a very slim chance anything the game makers ever do will be fair, because every experience with something is different.
For example-- Sixzo and Ant were bugged with plenty of zombies, but, they easily took them on. Wolfy and SC had a much harder time doing so, which becomes apparent when they die. While Sixzo and Ant may have had more, they had a much easier experience taking them out, then Wolfy and SC, who were presented with similar obstacles.

Another point brought up was the reaping system. I will most definitely agree that numerous people have made it into many Hell Games, whilst others, such as my friend Branbob applied every time, and was lucky enough to be accepted once out of his 6 or 7 attempts.
There are many ways we could fix this, ranging from random selection, to some sort of rule stating that you may not be in another Hell Games until at least two after the last one you participated in. There are lots of ways to fix this, and while I do agree this should be fixed, I don't exactly have any ideas of my own as to how.

Lastly, I want to talk about a lot of 'reasoning' I'm seeing on this thread, which is "If you don't like it, don't play it".

This makes plenty of sense, however it shouldn't be used as an excuse (not saying it has been). If you do not like something, the easy way out is to stop doing whatever it is you don't like. But, in this case, it's different then disliking a color, for example. If you dislike the color green, you don't have much of that color-- simple. But, this is a game. This can be changed, whereas you cannot change the color green.
The 'administration' of the Hell Games should always be looking to improve, and as much as hearing complaints about something you've created can be difficult, complaints are often the best type of advice you will ever get.
Instead if simply writing it off as "whining", "ranting", or even "being a sore loser", (again, not saying anyone has) listen to what they have to say. People have suggested doing something about the game makers for a while now, and as far as I am aware, nothing has really been done.
You don't have to do exactly what people suggest, of course, but you should always at least consider making some kind of changes where it is suggested.

Pretend you are the CEO of a bubble company. Lately, people have been complaint that your bubbles pop too easily. Instead of saying "if you don't like it, don't do it", you should change your bubble recipe to make them more resistant, if at all possible, correct? You don't want people to stop using your product because they don't like it, and nothing is being done to change that.
Same thing here. You don't want people to stop supporting, or applying for the event because they don't like it, you want to try and fix what you can, where you can.
You can't of course please everybody, but you can at least try (once again, not saying that they haven't tried, because I don't know if they have or not).
Fly copy and past this as your thread ;) I see your points and they will be taken into consideration-- Thank you all for the suggestions and such-- they help greatly.
 

Dave

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dq

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Really? I was in hellgames six. For a while, I was half of the most stacked team in the game. For a good chunk of the game, we were peppered with bats, zombies, and especially TNT. In the end, we died because of a player that would have been an easy kill, if the gamemakers wouldn't have given him nearly full iron and an iron axe.

Me and my partner didn't care about any of that, and I still regard it as one of my most fun experiences with this game.
i killed you and your teammate, but i used a bow. and the GMs never gave me anything.
 

Dave

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ok im just going to say this about the last hell games if i had not had died when i did the game makers would have tried there hardest to kill me beleave me they said they would and i would not have cared the simple way to look at it is you get killed oh well get and move on try again some other time my next point is this is the first hell games where we have tried to kill someone ive seen a lot of people saying we let six win we did not if you listen to the stream you can hear me (im the english one if you dident know) say to kill ant or six to nerf the team and at that point they had a hell of a lot of zombies spawned on them and tnt and made blind but they survived were as the others who had like 10 zombies did not its called skill.

im going to bring up another point a lot of people that get killed in the hell games is when we are trying to push them to go somewhere example vebbie i was trying to move him away from corn with flint and steel he would not move so i placed it 5 blocks infornt of him to make him turn and he ran in to it = not my fault and dq i was trying to stop him from chasing hotdog but he stood next to the tnt = not my fault the main point of this is look in to things and ask us on teamspeak before jumping to conclusions
 

Ikanacanyon7

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I think its nice to see the opinions of the people behind the event :) but I still wonder... am I the only one who gave an opinion on the second topic/complaint? Id like to see what people think about that too!
 

KorStonesword

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Also, do you have an alternate way of picking tributes? Voting would still result in the most popular applicants, and would be way too hard and time-consuming to put all the applicants in a poll, even on a 3rd party website.
"Random" does often result in YouTubers and Staff, yes, but honestly I can't think of another way off the top of my head.

Although I do agree with you that the Hell Games isn't 100% fair, but I've never watched more than 5 minutes, total, of the Hell Games livestreams, and I've never applied (I think) so what I'm saying is mostly based off of info read from the Forums
Are you serious? It cannot possibly be random. I've applied for 7 of the 8 Hell Games and not once been accepted. Yet Mods, Forumers, and Really Good Players are added MORE THAN ONCE.
 

Lucidictive

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There is a very simple solution:
If you think Hell Games is stupid:
-Dont watch it.
-Dont participate.

Done! Simple!
To be completely honest, we don't think it's stupid, and who told you we thought it was stupid? We said it was unbalanced and needs work. It's a good idea, and we are just stating opinions about what WE think should happen, since we would like to participate, however, it seems like a waste of time after watching these hell games that pretty much look set-up/staged, not saying they are, but there you go.

What I think should be changed is that the gamemakers are NOT allowed to kill the participants, although they may "tempt" them into getting to certain areas. If a gamemaker kills a participant, I think the participant should be allowed to play in the next Hell Games with a free pass, no application required, and the gamemaker who killed the participant should be fired from his position, or at least given a suspension for the next hell games.

Wouldn't that just solve ALL of our problems?
 

Mooclan

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Are you serious? It cannot possibly be random. I've applied for 7 of the 8 Hell Games and not once been accepted. Yet Mods, Forumers, and Really Good Players are added MORE THAN ONCE.
I know it's not random :p Was I not clear enough? Sorry 'bout that
 

Boboaluitz

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As a gamemaker for the Hell Games, I have quite a bit to say on this subject, especially being present and observing what goes on in almost every Hell Games there has been.

After each one of the games, a lot of complaints crop up. As Blaze said, the main complaint is fair fight/who was 'supposed' to win. The Hell Games aren't meant to be fair, though we try to keep it as fair as we can. These aren't Games to try to find out who is the most skillful. There is luck, situation, and choice also added to the equation. In the actual Hunger Games, Peeta didn't do much except for getting a broken leg and lying in mud (aka camping). Katniss would have died in/after the fires in the pine forest from her burns had there not been intervention from Haymitch. Heck, all of the Mutts were released in an attempt to kill someone. Since MCSG isn't really about being exactly like the books, the Hell Games is taking a stab at it. If we are violently pouring mobs and TnT on someone, it's for a reason (like ant and Sixo, it was to get them out of the cornucopia). If they move, they usually are able to survive. Protip: try not to camp when you're decked, the Gamemakers don't like that.

Also, Hell Games has pretty much been in a form of 'Beta', especially HG 1,2, and 3. There are problems in Beta games, problems that get fixed and help to make the game better. Unfair deaths through lag/lava were a problem, and we tried to fix that. The Gamemakers were, believe it or not, more OP in HG 1, with the power to pour lava, light fires, and spawn horrible creatures. I trapped someone and nearly drowned them to death in a mine in the first one (because they were breaking some rules), but they didn't die. Rings of lava were placed to try to deter people's ventures and exploits, and a lot of lag and death ensued. We've been nerfed since then.

We barely ever select the same people every time, especially as of late.

When people do die unfairly, and talk to us about it, if we deem it worthy we give them a second chance in the games. That leads to people complaining that some people get let into the games multiple times in a row. Our fixing one problem has lead to another one.

TL;DR: The Hell Games isn't entirely about skill, it's about survival. If you survive our trials, you are worthy. There are some problems, but we do our best to fix them. You're kind of supposed to get 'screwed'. If you can survive in leather armor by wandering around the map, you can win the Hell Games just like a team of two who had taken corn.

'May the odds be ever in your favor'
 

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