About Hackers & Teamers

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sionghwee

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I usually cap at teaming with two other people. Anything more than that, and I prefer us to split into sub-teams (like 4 people in two teams of 2, just truced with each other). Don'r forget, though, that if you have a massive team, it means you have more people to split your loot. If the best you can have is a team of 5 with a wooden sword and splashes of leather here and there against a guy with full iron + diamond sword, I'd say with a bit of skill, the soloer could easily win.

Regarding Mods approving it, why shouldn't they? Mods are allowed an opinion. It's not a game-breaking concept, and it's not against the rules.
Well the 5 man team YOU are talking about are the noobs that follow the one person, not those with chest routes.
TL:DR he is talking about noob teams not pro teams
 

_MK_

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I don't even get why people even hack, it just takes away the fun of the games. Like you are just basiclly garentied a win EVERY SINGLE TIME. And for the teams, I think they should only allow teams of 3 cus it's too OP and also no teaming in D-match. Just mine POV
 

Philly67

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I don't even get why people even hack, it just takes away the fun of the games. Like you are just basiclly garentied a win EVERY SINGLE TIME. And for the teams, I think they should only allow teams of 3 cus it's too OP and also no teaming in D-match. Just mine POV
I find that hackers tend to be quite awful at the game. They're pretty easy to kill as long as you know what you're doing.
 

HalfSquirrel

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MattZeeX
I stated some points saying why they are invalid. If you can say why I am wrong, I will welcome you. If I am not proven wrong, I will be right until one can prove me wrong. This is also elementary.

Tacoface1234
Thanks, that answeres my question.

But, if we accept that nothing but hacking is a violation, and the games are not designed to be fair, what is the reason why using hacked clients is not allowed?
Hacking will only give you a small advantage, as stated by one of the mods.
The client is modified. But point is that it gives players an advantage over others, and that is also done by teaming, which is allowed.

Also, I understand that it might be decent to have the opportunity to team during a game, to backstab etc., but it is that many players already have a skype group set up before playing. Wouldn't you agree that Skype teams, that can make sharing items, warning from attacks, determine where other players are as spactators and various decisions in the game much easier with talking via Skype kind of spoil the whole thing? Are there no limits?

The difference between hacking and teaming is that not everyone is capable of hacking, just like not everyone is capable of downloading mods. Everyone can ask someone to team. But not everyone can download a client and then use it in their minecraft.

Hacking and Teaming are both very similar issues. They cause many deaths, so they annoy many people. Small teams can be considered equivalent to a minimap or a brightness increaser mod, slightly larger teams can be considered equivalent to sprint hacks and then massive teams can be equivalent to an aimbot or one of those crazy derpers.

Essentially, they are the same issue with different reasons. The issue is death, the reason is how you died. Both of these methods of killing can be weak or can be over powering, but some are easier to perform than others.

Hacking is something never allowed. It modifies a client to give 1 person an advantage over many. It's unfair because not everyone has access to these, not everyone knows how to use them, and 1 person should not be able to take out 23 people even if he is hacking. The numbers just aren't right.

Teaming is something that can't be prevented. It gives an advantage to a group of people that makes them stronger than a smaller group of people. It's fair because everyone has access to the chat and therefore to teaming, everyone understands the concept of teaming and can perform it, and logically several people should be stronger than fewer people. The numbers here are right.

Teaming can't be prevented because if it's against the rules, people will start getting banned for it and those who don't get banned will quit. Teaming is a method of enjoying the game with friends.
Hacking can be prevented because nobody wants to fight hackers, though nobody may want to fight a team either, but nobody will quit because hacking isn't allowed. Hacking is a method of enjoying other people's rage.

It's also a bit of stereotyping. Hacking is bad, enjoying a game with friends isn't. It's just how things are.
 

MattZeeX

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MattZeeX
I stated some points saying why they are invalid. If you can say why I am wrong, I will welcome you. If I am not proven wrong, I will be right until one can prove me wrong. This is also elementary.

Tacoface1234
Thanks, that answeres my question.

But, if we accept that nothing but hacking is a violation, and the games are not designed to be fair, what is the reason why using hacked clients is not allowed?
Hacking will only give you a small advantage, as stated by one of the mods.
The client is modified. But point is that it gives players an advantage over others, and that is also done by teaming, which is allowed.

Also, I understand that it might be decent to have the opportunity to team during a game, to backstab etc., but it is that many players already have a skype group set up before playing. Wouldn't you agree that Skype teams, that can make sharing items, warning from attacks, determine where other players are as spactators and various decisions in the game much easier with talking via Skype kind of spoil the whole thing? Are there no limits?

Again, why are you right until proven wrong, why aren't we? Shouldn't the majority be right? If all of us believe we are combatting hacking efficiently and effectively and that teams aren't a problem then we should be right. Right now you're the minority who believes teaming is unfair. The majority will always have their say on the server, not the minority. These types of threads about teaming have been made before countless times and the outcome is always, "we're not getting rid of teaming, deal with it." Stop wasting your own time and our time and just get better and defeat teams.

Somebody link that mean girls gif about "it's never gonna happen."
 

Yomega

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1. There ARE Anti-Hack plugins, do your homework before making a thread such as this one.

2. You can't possibly be serious with the teaming thing. Teaming is part of the game, and always will be. If teaming were to be banned, there is no possible way that we could enforce that rule. There'd have to be a mod in every game banning teamers, or more mods to monitor the reports that would triple. This would mean there would need to be a HUGE influx of new staff, decreasing the quality of them. Just no to this one.
 

G33ke

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Without reading any of the comments made on this thread yet: (In a bit of a rush here, sorry.)

I can understand how you feel about all of this as a new user. I still remember when I first joined and I had the same feelings as you about such things. (teaming and hacking.) I almost even went as far as to "rage" about teams on the forums, (Well, not really raging, except...no, it was raging.) however before I posted it, I caught myself and tried to see the other side of the argument. (However, I still have some old posts that might hint at it or something.)


Honestly...we can't stop people from teaming. It's simply not possible. Not only will people continue anyway and have a bunch of unnecessary bans, (unless we put in a plugin to automatically stop it...we all know how many problems that could cause.) but it would highly discourage people who had the intent of playing with friends from playing at all, (Which is more than 50% of our players, easy. Trust me.) as well as split our community even more by preventing people from...playing together. There would be no clans, no friends on skype who just want to play a game together...just a bunch of individual people who think of nothing but to kill everyone in sight. This is not what...anyone would really want.

Trust me, you'll get used to teams. I did, and everyone else did. I still play most of my games solo, and most of the ones I win are the ones I play solo. (I play better when I'm not constantly distracted or limited by the actions of my teammates.) Honestly, these days, when I see teams, I'm quite happy about it. (Unless they're huge ones with like 5+ people. :|) It's a challenge to look forward to. Too many of my games these days are just...dull now, which is no surprise after you've won a thousand of 'em.


Hackers on the other hand I don't like to see. Nobody likes to see them. They are a challenge, sure, but not one you're meant to face, not one you can replicate yourself. We do have a anti-cheat to stop them, but it's only so powerful...not because we choose not to use a better one, but because the "better" one is worse for us. We did try stopping aimbot for a while...but people hated it. We know it's capable of such a thing, and while we had it enabled, it showed results, but the amount of interference it had with legit players was insane, and we had numerous players who "quit" because of it. (As for X-ray: Those are separate plugins from the "anti-cheat" we use now to my knowledge. On top of that, most tend to cause tons of lag. We simply do not have room for it in our plugin setup without issues...this isn't even considering the fact that it wouldn't stop chestfinder anyway, which is the true issue for SG. (And I'll admit I know nothing about a anti-sprint hack thing, so I cannot elaborate on that.))

Sadly, it's not always as easy as installing a anti-hacking type of plugin. The amount of configuration it requires to be perfect is insane. The hacked clients are being developed farther every day...and it gets harder and harder to block them every day. Especially now, since Nodus died, we've been seeing a few new hacks not yet blocked by our anti-hacking plugin, (Although most are minor and easy to catch.) and more are to come as people find more and more new clients that are infinitely better than Nodus ever was...

The anti-hack plugin we use (NoCheatPlus, or NCP.) we have next to no control over whatsoever. It's devs are amazing, but we cannot expect them to block every hack right as it becomes available, or to always be instantly blocking the new workarounds the hacked clients create. We can block most hacks really reliably, except the very, very rare exception that gets by, but for some of them, like aimbot and sprint...it's not as easy as hitting a "block this hack" button on NCP without causing some sort of issue.

We are banning hackers every day, including a good amount that get reported by regular users through our report abuse section. Sadly, I hate to break it to you...but there will always be hackers out there, and there is nothing we can do about it but to keep banning them. It would be great if it were as simple as a plugin that blocked all hacks without issues, then there would truly be no false bans, nobody getting killed by hackers, a lot less work on the staff so we could focus on other issues...but such a plugin does not, and will not, exist. It's simply not possible.
 

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