Hackers? Anti-cheat? Plug-ins? Make the hacking rules more strict?

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darklordx123

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Hacking should be a permanent ban.
By giving 7-day bans, they know they will get to play in a week, and continue to ruin others' experience playing MCSG.
By making it stricter, you will discourage hacking and make sure hackers never come back.

It's also common sense that hacking is definetly not allowed.
You're not the creator of the fishing rod tactic... lies... :O
 

RC_4777

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Hacking should be a permanent ban.
By giving 7-day bans, they know they will get to play in a week, and continue to ruin others' experience playing MCSG.
By making it stricter, you will discourage hacking and make sure hackers never come back.

It's also common sense that hacking is definetly not allowed.
What about unfair bans? They occasionally happen unfortunately, and its hard to avoid at least some. It would suck to be permanently banned on accident.

There are also hackers that do repent.
 

FuSioN

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What about unfair bans? They occasionally happen unfortunately, and its hard to avoid at least some. It would suck to be permanently banned on accident.

There are also hackers that do repent.
There's a ban dispute process for a reason.
 

Tal_Pal

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Perhaps the Devs could look at the settings and whatnot, test it on a separate server, and then see how it does. Then, they could copy some of the settings/features that worked, and left out the stuff that would make it incompatible.
a lot of the time there are legal issues that can prevent us from editing plugins and such. and also it not like you can just take 5 min and edit a big plugin like that to make it work with our servers. It took the developers a total of about 5ish + months (don't know the exact amount of time) to create the mcsg plugin. Keep in mind there still tweaking it to there liking.
also, you can't just take certain features out of a plugin and have it still work. it's really not as easy as you guys think to edit or create a plugin, plus the devs don't really have time to be working on stuff like this when we have a fully functioning anti-cheat plugin already installed.
you guys are going to take this and say that it doesn't work but it actually does. how often do you see someone flying in game, hitting someone while there back is turned (sometimes there is lag that can make it seem like this happens), or using forcefield. (Keep in mind forcefeild is where a player can hit multiple people in all directions and it doesn't matter which direction their facing. not to be confused with kill aura which only hits one person at a time, but depending on the hacked client your using, can auto-lock onto you so your character turns and follows the player. but its not always like that.)

Pretty sure hackers are a pretty serious thing to work on considering they are running wild all over the EU servers lol. It's not the plugin that get used, but its more the idea. You check out the plugin, and if its something you think you can work with, you tweak it a bit and make it your own, so that it would work on these servers.
Once again there is probably legal issues that prevent us from being able to use this. Think of it this way, lets say you wright a nice long essay for a contest that you spent a few months on and someone comes along, reads it, copies it and re-words a paragraph or two and submits it for the same contest and they win.
even if we get permission to use it that doesn't mean we get permission to tweak it to our liking or edit the code.



and as a general statement, I wouldn't go complaining about our anti-cheat without knowing how it works or what it is meant to block. our anti-cheat blocks about 90-99% of major hacks. granted there are a few that may be able to bypass but not very often.
the hacks you guys are complaining about are (I'm guessing) mostly some sort of sprint hacking, the occasional water walker, and any sort of kill aura/forcefield that hits you when your in front of them. our anti-cheat plugin blocks players from being able to hit players while there back is turned. not when there facing you. if we blocked it so players using hacks like that can't hit a player thats in front of them, that would also block any normal player from hitting.
 

Ceroria

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A better anti-hacking plugin makes sense, but if we recall the past issues with NCP... yeah. But it is probably possible to create one that won't interfere with PVP, maybe that could be a solution. And we could make the rules against hacking more severe.... problem is, hackers are incredibly stupid. They would still think they were going to get away with it and not be worried about getting caught no matter what the penalty. :p

I know for a fact that MCSG's current anti-cheat plug in does have some effect against hackers because one hacker I managed to talk to mentioned that walking on water does like a half a heart per second to him. That's why all the water walkers I see end up toggling it a lot.

Same with teleportation. I have a recorded video of someone teleporting me, then the anti-cheat once in a while battling him and teleporting him back.

Sadly, Huahwi definitely is correct about aimbot, ff, kill aura, and other directly PvP related hacks. There is absolutely nothing the current plugin seems to do to defend us poor, helpless players against these nubby h4x0rs.
 

SpaghettiSquid

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Alright, since Tal_Pal made a long post up there I thought it would be fair for me to state how the plugin works. Essentially there are invisible people flying above a players head while he PvP's. No one can see the invisible person, but the hacks see it, and start alternating between that and the person they're fighting. If the person flying above gets hit too many times, the player is kicked/tempbanned/banned. This works because the person only appears when the real player HITS another player. Making it literally impossible to look up and hit the floating NPC in time. It does NOT affect normal players in ANY way by checking the number of times they hit and whatnot and is a LOT less laggy (rather than constantly monitoring every single players speed, orientation, POV, reach, etc.)
 
J

Joel/MadDawg

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First off, either I am really bad at detecting hackers or I get really lucky because I pretty much never see hackers.

I am cautious to raise the time you get for a ban because of all the innocent people that would fall victim to this. For example, one time I killed a mod in a game, but his teammate got me shortly afterwards. In the spectator chat he told me to admit to having no-knockback hacks immeadeatly or I would be banned for a longer period of time. I told him that I didn't use hacks, and he replied that he had recorded me and that I was going to be banned in a few hours. I freaked out, pleading with him in chat that I didn't use hacks and had never done so in my one year on mcsg. He didn't listen to me, said "bye hacker", and left the server. I was scared out of my mind, but when I noticed that I still wasn't banned a few hours later I messaged him on the forums. He told me that he had "lost the video footage" and that I was "lucky". It was one of the scariest days of my life.

According to what some of you have recommended earlier in this thread, I would have been looking at a juicy 3-4 week ban. This is really unfair, and I don't want to see this happen to anyone. You guys have to take into consideration that increasing ban lengths not only effects hackers, it effects random people too.

Note: I could have probably gotten out of a ban because I know how and where to file a ban dispute. However, most people in the community don't know how to do this, so the ban they are getting will stick with them.
 

FuSioN

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First off, either I am really bad at detecting hackers or I get really lucky because I pretty much never see hackers.

I am cautious to raise the time you get for a ban because of all the innocent people that would fall victim to this. For example, one time I killed a mod in a game, but his teammate got me shortly afterwards. In the spectator chat he told me to admit to having no-knockback hacks immeadeatly or I would be banned for a longer period of time. I told him that I didn't use hacks, and he replied that he had recorded me and that I was going to be banned in a few hours. I freaked out, pleading with him in chat that I didn't use hacks and had never done so in my one year on mcsg. He didn't listen to me, said "bye hacker", and left the server. I was scared out of my mind, but when I noticed that I still wasn't banned a few hours later I messaged him on the forums. He told me that he had "lost the video footage" and that I was "lucky". It was one of the scariest days of my life.

According to what some of you have recommended earlier in this thread, I would have been looking at a juicy 3-4 week ban. This is really unfair, and I don't want to see this happen to anyone. You guys have to take into consideration that increasing ban lengths not only effects hackers, it effects random people too.

Note: I could have probably gotten out of a ban because I know how and where to file a ban dispute. However, most people in the community don't know how to do this, so the ban they are getting will stick with them.
The mod couldn't of banned you for more than a week or else he would of been fired. Also, the reason he "lost the evidence" is because he was just mad and never had any evidence to begin with.
 

ShaunDepro

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And there are mistakes.
Which is what the appeal thing is for ;P

I think it should not be permanent, but the ban time should be infinite on first offence of hacking, but appealed through if there was a mistake or they've changed their ways.
 

reven86

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a lot of the time there are legal issues that can prevent us from editing plugins and such. and also it not like you can just take 5 min and edit a big plugin like that to make it work with our servers. It took the developers a total of about 5ish + months (don't know the exact amount of time) to create the mcsg plugin. Keep in mind there still tweaking it to there liking.
also, you can't just take certain features out of a plugin and have it still work. it's really not as easy as you guys think to edit or create a plugin, plus the devs don't really have time to be working on stuff like this when we have a fully functioning anti-cheat plugin already installed.
you guys are going to take this and say that it doesn't work but it actually does. how often do you see someone flying in game, hitting someone while there back is turned (sometimes there is lag that can make it seem like this happens), or using forcefield. (Keep in mind forcefeild is where a player can hit multiple people in all directions and it doesn't matter which direction their facing. not to be confused with kill aura which only hits one person at a time, but depending on the hacked client your using, can auto-lock onto you so your character turns and follows the player. but its not always like that.)


Once again there is probably legal issues that prevent us from being able to use this. Think of it this way, lets say you wright a nice long essay for a contest that you spent a few months on and someone comes along, reads it, copies it and re-words a paragraph or two and submits it for the same contest and they win.
even if we get permission to use it that doesn't mean we get permission to tweak it to our liking or edit the code.



and as a general statement, I wouldn't go complaining about our anti-cheat without knowing how it works or what it is meant to block. our anti-cheat blocks about 90-99% of major hacks. granted there are a few that may be able to bypass but not very often.
the hacks you guys are complaining about are (I'm guessing) mostly some sort of sprint hacking, the occasional water walker, and any sort of kill aura/forcefield that hits you when your in front of them. our anti-cheat plugin blocks players from being able to hit players while there back is turned. not when there facing you. if we blocked it so players using hacks like that can't hit a player thats in front of them, that would also block any normal player from hitting.

Lol I think you misunderstand me. I have nothing against the plug-in we are currently using. It does great at the jobs it does. It stops people from using all the things you said it does. I do still see the occasional, what i like to call "feather fallers", where they glide themselves all the way to the ground. I kinda consider that flying.. with style :). I am not a dev or anything.. obviously.. but I do know making plug-in and adding them isn't easy and takes alot of time. We are just throwing ideas out there in hopes that the dev do these someday.

The only thing I really care about in this thread.. is just taking up the hacker punishments. A month first offense, perma 2nd. I think that's fair.
 
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